![]() ![]() Results: (firstly the fps value, in brackets the wall's height and finally the damage of falling) We've 4 walls of different heights: 140, 200, 300 and 350 units. Influence of FPS on the damage of falling ![]() 40.5 is impossible on this value,same for 76 fpsġ11 fps - 40 and 40.5 are easily surmontableġ42, 166 and 200 fps - strangely again 39.4 units max.ĥ00 fps - bugged value,your character runs silently and jump 35 units if near the object, 39 if distant from the object. ![]() Your character jumps permanently 40 units. These results are similiar to 71 fps)ħ1 fps. Influence of FPS on the height of the jumpĦ3 fps and less - you jump 39.5 units max (except 52 and 55 fps. Here are some things you may didn't know about fps.
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